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Wednesday 27 June 2018

Betting symbols and meaning A-Z


                 1X2.                                                             You have to predict the outcome of the entire match. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).
                1st HT 1X2.
You have to predict the outcome of the first half time of the match. There are 3 possible outcomes: 1 (considering only the goals scored during the 1st HT the home team wins), X (considering only the goals scored during the 1st HT the two teams draw), 2 (considering only the goals scored during the 1st HT the away team wins).

           

            2nd HT 1X2.
You have to predict the outcome of the second half time of the match, without considering the score achieved during the first halftime. There are 3 possible outcomes: 1 (considering only the goals scored during the 2nd HT the home team wins), X (considering only the goals scored during the 2nd HT the two teams draw), 2 (considering only the goals scored during the 2nd HT the away team wins).                                                                                          
               Double Chance (DC).
You have to predict the outcome of the entire match. There are 3 possible outcomes: 1X (at the end of the match the home team wins or draws), X2 (at the end of the match the away team wins or draws), 12 (at the end of the match the home team wins or the away team wins).

1st HT Double Chance.
You have to predict the outcome of the first half time of the match. There are 3 possible outcomes: 1X (considering only the goals scored during the 1st HT the home team wins or draws), X2 (considering only the goals scored during the 1st HT the away team wins or draws), 12 (considering only the goals scored during the 1st HT the home team wins or the away team wins).

2nd HT Double Chance.
You have to predict the outcome of the second half time of the match, without considering the score achieved during the first halftime. There are 3 possible outcomes: 1X (considering only the goals scored during the 2nd HT the home team wins or draws), X2 (considering only the goals scored during the 2nd HT the away team wins or draws), 12 (considering only the goals scored during the 2nd HT the home team wins or the away team wins).

Draw No Bet (DNB).
You have to predict which team will win the match. If the teams draw the selection will be void and will not be included in the computation of a possible bonus.

1st HT Draw No Bet.
You have to predict which team will be winning at the end of the 1st HT. If during the 1st HT the two teams score the same amount of goals the selection will be void and it will not be included in the computation of a possible bonus.

2nd HT Draw No Bet.
You have to predict which team will be winning at the end of the 2nd HT, without considering the goals scored during the 1st HT. If during the 2nd HT the two teams score the same amount of goals the selection will be void and it will not be included in the computation of a possible bonus.

Goal Goal / No Goal (GG/NG).
There are two possible outcomes: GG (both teams score at least one goal each during the whole match), NG (one or both the teams do not score any goal during the whole match).

1st HT Goal Goal / No Goal.
There are two possible outcomes: GG (both teams score at least one goal each during the first half time of the match), NG (one or both the teams do not score any goal during the first half time of the match).

2nd HT Goal Goal / No Goal.
There are two possible outcomes: GG (both teams score at least one goal each during the second half time of the match), NG (one or both the teams do not score any goal during the second half time of the match).

Odd/Even.
You have to predict if the number of goals scored during the entire match is going to be odd or even. A 0-0 result is considered even.

1st HT Odd/Even.
You have to predict if the number of goals scored during the first half time of the match is going to be odd or even. A 0-0 result is considered even.

2nd HT Odd/Even.
You have to predict if the number of goals scored during the second half time of the match is going to be odd or even. A 0-0 result is considered even.


Odd/Even Home. You have to predict if the number of goals scored by the home team during the entire match is going to be odd or even. If the home team does not score any goal the winning selection is even.                                                                                                                                          Odd/Even Away. You have to predict if the number of goals scored by the away team during the entire match is going to be odd or even. If the away team does not score any goal the winning selection is even.                                                                                                                                                                                         Score/No Score.      
You have to predict if the selected team (home team or away team) will score any goal during the entire match.
         
            1st HT Score/No Score.
 You have to predict if the selected team (home team or away team) will score any goal during the first half time of the match.

           2nd HT Score/No Score.
 You have to predict if the selected team (home team or away team) will score any goal during the second half time of the match. 

                   Number of Goals.
 You have to predict the exact number of goals that will be scored during the entire match.

                        Total Goals.
You have to predict the number of goals that will be scored during the entire match choosing among the ranges offered. There are three possible outcomes: 0-1, 2-3, 4 or more.

                  1st HT Total Goals.
 You have to predict the number of goals that will be scored during the first half time of the match choosing among the alternatives offered.

                    2nd HT Total Goals.
You have to predict the number of goals that will be scored during the second half time of the match choosing among the alternatives offered.


                    Total Goals Home.
You have to predict the number of goals that will be scored by the home team during the whole match choosing among the alternatives offered.

                   Total Goals Away.
 You have to predict the number of goals that will be scored by the away team during the whole match choosing among the alternatives offered.


                       Correct Score.
 You have to predict the correct score of the entire match.    
             1st HT Correct Score.
You have to predict the correct score of the first half time of the match.  
               2nd HT Correct Score.
 You have to predict the correct score of the second half time of the match, without considering the goals scored during the first half time.      
         
                      Multi Goal:
 You have to predict the number of goals scored during the match based on different ranges offered by Bet9ja. There are 13 ranges, between 1 and 6 goals and a selection for 7 or more. In the event of no goal scored, all the bets will be lost.              
            Half Time / Full Time.
You have to predict the outcome of the 1st half time of the match together with the outcome of the entire match.  
   
                HT More Goals.
 You have to predict in which half time will be scored more goals. There are three possible outcomes: 1 HT (during the first half time will be scored more goals), 2 HT (during the second half time will be scored more goals) and X HT (during the first and the second half time will be scored the same amount of goals).  
   
              Home Win to Nil.
 You have to predict whether or not the home team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the home team wins without conceding any goal) and No (the home team loses, draws and/or concedes at least one goal to its opponent).  

               Away Win to Nil.
You have to predict whether or not the away team will win conceding any goal to his opponent. There are two possible outcomes: Yes (the away team wins without conceding any goal) and No (the away team loses, draws and/or concedes at least one goal to its opponent).  
 
              Winning Margin Home.
You have to predict the margin of victory of the home team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the home team the amount of goals scored by the away team.    
 
               Winning Margin Away.
You have to predict the margin of victory of the away team choosing among the alternatives offered. The margin of victory is computed subtracting to the amount of goals scored by the away team the amount of goals scored by the home team.    

                 Correct Score Corner.
You have to predict the correct score of corner kicks performed during the match. Only corners performed during Regular Time will be considered valid. Any corners performed during Extra Time will not be considered valid.  

                Goal/No Goal (2 goals).
 If both teams score at least two goals, the eventual outcome is GOAL. If at least one of the two teams does not score at least two goals, the outcome is NOGOAL.    

                      Kick Off  
One must predict which team will kick off at the beginning of the match Half with First Goal If the first goal is scored in the First Half, the outcome will be 1 If the first goal is scored in the Second Half, the outcome will be 2 If no goal will be scored (0-0), the outcome will be X.  
     
                  Last Team to Score.
  If the last goal of the game is scored by the home team, the outcome is 1. If the last goal of the game is scored by the away team, the outcome is 2. If no goal is scored (0-0), the outcome is X.

           Home Win Both Halves.
 If the home team wins both halves, the winning outcome is YES. In all other cases the winning outcome is NO NB: The two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-1.


                Away Win both Halves.
  If the away team wins both halves, the winning outcome is YES In all other cases the winning outcome is NO NB: The two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-        

              Home win either half.
If the home team wins at least one half, the outcome will be YES In all the other cases, the outcome will be NO NB: The two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-1.
 

           Away win either half.
 If the away team wins at least one half, the outcome will be YES In all the other cases, the outcome will be NO NB: The two halves will be considered as independent between each other, for example at the end of the first half, the score is 2-0 and the final result is 3-1 then the result of the first half is 2-0 and the result of the second is 1-1.        
         
            1X2 – First 5 Minutes.
 You have to predict the outcome of the first five (5) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.            


               1X2 – First 10 Minutes.
 You have to predict the outcome of the first ten (10) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.            


            1X2 – First 15 Minutes. .
 You have to predict the outcome of the first fifteen (15) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 14:59 to be classed in the first 15 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.    
     
            1X2 – First 20 Minutes
 You have to predict the outcome of the first twenty (20) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 19:59 to be classed in the first 20 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.
 
          1X2 – First 30 Minutes
You have to predict the outcome of the first thirty (30) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 29:59 to be classed in the first 30 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.  

              1X2 – First 60 Minutes
You have to predict the outcome of the first sixty (60) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 59:59 to be classed in the first 60 minutes. Official reports of the leagues organizing the events and reports from official provider will be used to determine the correct outcome.    
       
                  Score 5 Min.
 You have to predict whether a goal will be scored in the first 5 minutes of the match. (0:00 - 4:59)  


                    Score 10 Min
You have to predict whether a goal will be scored in the first 10 minutes of the match. (0:00 - 9:59)    
            Score 15 Min.
 You have to predict whether a goal will be scored in the first 15 minutes of the match. (0:00 - 14:59)  
         Score 20 Min.
 You have to predict whether a goal will be scored in the first 20 minutes of the match. (0:00 - 19:59)    

                   Score 30 Min
You have to predict whether a goal will be scored in the first 30 minutes of the match. (0:00 - 29:59).

                1st Offside
You have to predict which team will be caught offside first in the match. If neither team is caught offside, all selections will be void.


                       1X2 & GG/NG.
You have to predict together if the final result of the match will be 1, X or 2 and if both teams will score at least one goal each during the whole match (GG) or one or both the teams do not score any goal during the whole match (NG). The bet offers six possible outcomes: 1&GG, X&GG, 2&GG, 1&NG, X&NG e 2&NG. Matchflow. You have to predict together if the final result of the match will be 1, X or 2 and which team will score the first goal of the match. The bet offers seven possible outcomes: 1-1st goal & home 1-1st goal & draw 1-1st goal & away 2-1st goal & home 2-1st goal & draw 2-1st goal & away. None Goal (0-0).  

         HT COMBO (1X2 + O/U 1.5).
You need to predict the outcome of the First Half together with the number of goals scored during the First Half of the match by considering the indicated spread. Six outcomes are possible:    


       1&Over 1.5
This means Home team wins and more than 2 goals are scored;

       X&Over 1.5
The match ends in a draw and more than 2 goals are scored;

2&Over 1.5
This means Away team wins and more than 2 goals are scored;

1&Under 1.5
 Home team wins and less than 2 goals are scored;

     X&Under 1.5
The match ends in a draw and less than 2 goals are scored;

2&Under 1.5
 Away team wins and less than 2 goals are scored.

   1X2 + GG.
 You have to predict if both teams score and the outcome of the match. Six possible outcomes are offered:

 1&GG
The home team will win and both teams will score;
X&GG
The teams will draw and both teams will score;


         2&GG
The away team will win and both teams will score; 1&NG
The home team will win and at least one team won't score;
X&NG
The teams will draw and at least one team won't score;
2&NG
The away team will win and at least one team won't score.
 1X2 HT & GG/NG HT.
You have to predict the outcome of the first half and if both teams score in first half. Six possible outcomes are offered:
 1 HT & GG
The home team will win the first half and both teams will score in the first half;

 X HT & GG
The teams will draw the first half and both teams will score in the first half;
 2 HT & GG
The away team will win the first half and both teams will score in the first half;
 1 HT & NG
The home team will win the first half and at least one team won't score in the first half;
X HT & NG
The teams will draw the first half and at least one team won't score in the first half;
2 HT & NG
The away team will win the first half and at least one team won't score in the first half.

GG + O/U2.5
You have to predict if both teams score together with the number of goals scored during the match by considering a 2.5 spread. Four outcomes are possible:
 GG&Under 2.5
Both teams will score and less than 3 goals are scored;
GG&Over 2.5
Both teams will score and more than 2 goals are scored;
NG&Under 2.5
One or both teams will not score and less than 3 goals are scored;
NG&Over 2.5
One or both teams will not score and more than 2 goals are scored.

 DC & O/U
You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the total amount of goals will be over or under the stated number

DC & GG/NG
You have to predict the outcome of the match with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score in the match or not.
 HT DC & GG/NG
You have to predict the outcome of the 1st half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 1st half only.
 2HT DC & GG/NG
You have to predict the outcome of the 2nd half with 3 possible double chance outcomes (1X, 12 & X2) and whether the both teams will score or not in the 2nd half only.

 DC Combo
You have to predict the double chance result of the match combined with the other offered possibilities. Both outcomes must occur for the selection to be a winner. Options available are:

 1X & GG
Home win or draw FT result & both teams score in the match
1X & NG
Home win or draw FT result & one or neither teams score in the match
X2 & GG
 Away win or draw FT result & both teams score in the match
X2 & NG
Away win or draw FT result & one or neither teams score in the match
12 & GG
Home win or Away win & both teams score in the match
12 & NG
Home win or Away win & one or neither teams score in the match
  1X & 2-3G
Home win or draw FT result and 2 or 3 goals scored in the match
X2 & 2-3G
 Away win or draw FT result and 2 or 3 goals scored in the match
 12 & 2-3G
Home win or Away win and 2 or 3 goals scored in the match Chance Mix You have to predict the winning outcome of the match OR whether both, one or nether teams will score in the match. Only one prediction has to occer for the bet to be a winner. Options available are:

 1 or GG
Either home team win or both teams score in the match
X or GG
Either the match finishes a draw or both teams score in the match
2 or GG
Either away team win or both teams score in the match
1 or NG
 Either home team win or one or neither teams score in the match
 X or NG
Either the match finishes a draw or one or neither teams score in the match
2 or NG
Either away team win or one or neither teams score in the match

GG & NG 1H/2H
 You have to predict the correct combination of whether both teams will score in the first half and second half. Yes and No options are available. G

GGG Y
Wins if both teams score in both halves of the match
GGGG N
Wins if both teams do not score in both halves of the match
GGNG Y
 Wins if both teams score in the 1st half and only one or neither teams score in the
 2nd half GGNG N
Wins if either only one or neither team scores in the 1st half OR both teams score in the 2nd half

NGGG Y
Wins if only one or neither team scores in the 1st half and both teams score in the 2nd half
NGGG N
Wins if either both teams score in the 1st half or only one OR neither team scores in the 2nd half NGNG Y
 Wins if only one or neither teams score in both the 1st & 2nd half NGNG N
Wins if both teams score in either half of the match

 Chance Mix & Goal Totals
 You have to predict either the winning outcome of the match or whether the total amount of goals is over or under the given number. Only one outcome needs to occur for the bet to be a winner. Bet with six outcomes (1 or Ov, X or Ov, 2 or Ov, 1 or Un, X or Un, 2 or Un). This market is offered with different totals:
Ch Mix 1.5 Ch Mix 2.5 Ch Mix 3.5 Total 1H/2H
You have to  Bet on on the amount of goals to be scored in both the 1st half & 2nd half. Possible outcomes are:
 1+&1+ Y = One or more goals to be scored in both halves independently
2+&2+Y = Two or more goals to be scored in both halves independently
3+&3+ Y = Three or more goals to be scored in both halves independently
1+&1+ N = One or more goals NOT to be scored in both halves independently
1+&1+ N = One or more goals NOT to be scored in both halves independently
1+&1+ N = One or more goals NOT to be scored in both halves independently
 1-&1- Y = One or less goals to be scored in both halves independently
 2-&2- Y = Two or less goals to be scored in both halves independently
3-&3- Y = Three or less goals to be scored in both halves independently
 1-&1- N = One or less goals NOT to be scored in both halves independently
2-&2- N = Two or less goals NOT to be scored in both halves independently
3-&3- N = Three or less goals NOT to be scored in both halves independently Other variations are offered. A minus symbol refers to the number of goals named or fewer, a plus symbol refers to the number of goals named or more. Y indicates you're predicting the number of goals selected will occur, N indicates you're predicting the number of goals selected will NOT occur. eg. 3+ & 1+ Y = You're predicting there will be 3 or more goals in the first half and 1 or more goals in the second half 3- & 2- N = You're predicting there won't be 3 or less goals scored in the 1st half and 2 or less goals scored in the 2nd half.


Team to Score.
You have to predict which team will score during regular time. There are four possible outcomes; Only Home – only home team will score at least a goal
Only Away – only away team will score at least a goal
 Both Teams – both teams will score at least a goal
None – None of the teams will score a goal.

Highest Scoring Half(HSH).
You have to predict in which half time will be scored more goals. There are three possible outcomes:
1st (during the first half time will be scored more goals),
2nd (during the second half time will be scored more goals)
 Equal (during the first and the second half time will be scored the same amount of goals).

 Clean Sheet Home/Away.
 Teams clean sheet means betting on a team to prevent the other team from scoring a goal.

Yes or No in the match.
 Clean sheet Home Team “Yes” – If the Away team does not score a goal, the bet is a winner. Clean sheet Home Team “
No” –If the Away team does score a goal, the bet is a winner.
 Clean sheet Away Team “Yes” – If the Home team does not score a goal, the bet is a winner.
 Clean sheet Away Team “No” – If the Home team does score a goal, the bet is a winner. Own goals count to the team credited with the goal

.Home No Bet (HNB).
You have to predict if the away team will win the match or if the match will end in draw. If the home team will win the match, the bet will be declared void and will not be included in the computation of a possible bonus.
 Away No Bet (ANB).
You have to predict if the home team will win the match or if the match will end in draw. If the away team will win the match, the bet will be declared void and will not be included in the computation of a possible bonus.

 Correct Score 1st Half Time & Final Correct Score (HT/FT CS).
 You have to predict together the correct score of first half time and the correct score of the entire match. The selection “4Plus” includes 4 or more goals scored (e.g. 2-2, 3-1, 3-2,…). Extratime (Yes/No). You need to predict whether extra time will be played or not. There are two selections to choose from; YES – there will be extratime or NO – there won’t be extratime in the match. In case the match is not played or suspended, all bets will be voided.
 1X2 – First 5 Minutes.
You have to predict the outcome of the first five (5) minutes. There are 3 possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins). Events must happen between 0:00 and 04:59 to be classed in the first 5 minutes. Official reports of the leagues organizing the events will be used to determine the correct outcome.

Market Types - Over/Under Over/Under (spread).           You have to predict if the total number of goals scored during the entire match will be over or under the spread indicated. Depending on the spread proposed it is possible to make a distinction between "Classic Over/Under" (0.5, 1.5, 2.5, 3.5 and 4.5), "Integer Over/Under" (1, 2, 3 and 4) and "Fractional Over/Under" (0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25, 3.75, 4.25 and 4.75). "Classic Over/Under" (0.5, 1.5, 2.5, 3.5 and 4.5). If the amount of goals scored is lower than the spread the winning selection is "Under". If the amount of goals scored is higher than the spread the winning selection is "Over". "Integer Over/Under" (1, 2, 3 and 4). If the amount of goals scored is lower than the spread the winning selection is "Under". If the amount of goals scored is higher than the spread the winning selection is "Over". If the amount of goals scored coincides with the spread the stake is refunded. "Fractional Over/Under" (0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25, 3.75, 4.25 and 4.75). The spread is split in two spreads, the first obtained adding 0.25 and the second obtained taking away 0.25. Consequently there are two forecasts, each with a stake of half the total amount wagered. Example: Milan - Fiorentina; Over 0,75; Odd: 1.3; Stake: 100 Kshs The two forecasts are: 1st: "Over 0.75" - 0.25 = "Over 0.50" with 50 Kshs bet on it. 2nd: "Over 0.75" + 0.25 = "Over 1" with 50 Kshs bet on it. If no goals are scored both forecasts are wrong and the bet is lost. If one goal is scored the forecast "Over 0.5" is correct and paid according to the related odd [50*1.3], while the forecast "Over 1" is refunded because the spread coincides with the amount of goals. If 2 or more goals are scored both the forecast are correct and paid according to the related odd [(50*1.3) + (50*1.3)].
 1st HT Over/Under (spread).
The functioning is the same of the Over/Under, but only goals scored during the first half time of the match are considered.
 2nd HT Over/Under (spread).
The meaning is the same of the Over/Under, but only goals scored during the second half time of the match are considered.
 Over/Under Home (spread).
The meaning is the same of the Over/Under, but only goals scored by the home team are considered.
 Over/Under Away (spread).
 The functioning is the same of the Over/Under, but only goals scored by the away team are considered.

 Types of Bets - Over/Under Score 1X2 & Total Goals O/U Bet with six outcomes (1&O, 1&U, X&O, X&U, 2&O, 2&U) proposed in four different modules independent of each other: 1X2 & O/U 1.5 1X2 & O/U 2.5 1X2 & O/U 3.5 1X2 & O/U 4.5
You must predict contemporaneously the result 1X2 and the O/U according to the selected spread. In the case of choosing:-
The bet 1X2 & O/U 3.5: The outcome 1&O wins and the result is 1 with Over 3.5 (es. 3-1) The outcome 1&U wins and the result is 1 with Under 3.5 (es. 2-0) The outcome X&O wins and the result is X with Over 3.5 (es.2-2) The outcome X&O wins and the result is X with Under 3.5 (es.1-1) The outcome 2&O wins and the result is 2 with Over 3.5 (es.2-4) The outcome 2&O wins and the result is 2 with Under 3.5 (es.0-1) Over/Under Home (spread)

             HT
The function of this type of bet is the same as Over/Under but only the goals scored by the home team during the first half will be considered. Over/Under Home (spread) 2T The function of this type of bet is the same as Over/Under but only the goals scored by the home team during the second half will be considered.Over/Under Away (spread) HT The function of this type of bet is the same as Over/Under but only the goals scored by the away team during the first half will be considered. Over/Under Away (spread) 2T The function of this type of bet is the same as Over/Under but only the goals scored by the away team during the second half will be considered. Both halves over 1.5 You must predict if the total number of goals scored by both teams is a minimum of 2 goals during each half of the match. Both halves under 1.5 You must predict if the total number of goals scored by both teams is maximum of 1 goal during each half of the match.

 Another Market Types :--
Most people lost their ticket in these options as a result of erratic error (they chose option they want without knowing the meaning but trust me you sure high after reading these below!

1X2 Handicap :
When betting with a traditional handicap, points or goals are subtracted from the favourite team. If you bet on the stronger team, it will need to perform better than the handicap for you to win your bet (the handicap will be preceded by the sign “-“and on the website, the favourite team will be coloured in RED). The handicap will in fact be subtracted from its final score. Please note that the betting options are 1, X and 2, and that the standard 90 minutes play time has to be completed. Example: Everton - Liverpool (-1), with Liverpool as favorite team, handicap “-1”. The betting options are 1=you bet on Everton; x=you bet on a draw; 2=you bet on Liverpool. 1: wins if the match is a draw or Everton wins (ex. Everton – Liverpool: 1-0 or 1-1) X: wins if Everton loses with a score difference of 1 goal (ex. Everton – Liverpool: 0-1 or 1-2) 2: wins if Liverpool wins with a score difference of at least 2 goals (ex. Everton – Liverpool: 0-2, or 1-3) Handicap – Alternative Result. You have to predict the final result of the match taking in consideration the handicap in brackets. For example, (0:1) indicates that the AWAY team has one goal advantage, as for (1:0) indicates that the HOME team has one goal advantage.Bet Types available on this market:

 1H (0:1): The home team will win the match with 2 or more goals difference

XH (0:1): The home team will win the match with 1 goal difference

2H (0:1): The away team will win the match or will draw

1H (0:2): The home team will win the match with 3 or more goals difference

 XH (0:2): The home team will win the match with 2 goal difference

2H (0:2): The away team will win the match, will draw, or will lose with 1 goal difference

 1H (0:3): The home team will win the match with 4 or more goals difference

XH (0:3): The home team will win the match with 3 goal difference

2H (0:3): The away team will win the match, will draw, or will lose with 1 or 2 goals difference

1H (1:0): The home team will win the match or will draw

 XH (1:0): The away team will win the match with 1 goal difference

2H (1:0): The away team will win the match with 2 or more goals difference

 1H (2:0): The home team will win the match, will draw, or will lose with 1 goal difference

XH (2:0): The away team will win the match with 2 goal difference

2H (2:0): The away team will win the match with 3 or more goals difference

 1H (3:0): The home team will win the match, will draw, or will lose with 1, or 2 goals difference

XH (3:0): The away team will win the match with 3 goal difference

2H (3:0): The away team will win the match with 4 or more goals difference


           1st HT 1X2 Handicap(spreading)
The meaning is the same of the basic 1X2 Handicap, but only goals scored during the first half time of the match are considered.
           2nd HT 1X2 Handicap (spread).
The functioning is the same of the basic 1X2 Handicap, but only goals scored during the second half time of the match are considered.
 
Market Types - Asian Handicap Asian Handicap (spread).
 When wagering an Asian Handicap it is not possible to bet on a draw. Depending on the spread proposed it is possible to make a distinction between "Classic Asian Handicap" (+/- 0.5, 1.5, 2.5 and 3.5), "Integer Asian Handicap" (+/- 1, 2, 3 and 4) and "Fractional Asian Handicap" (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 and 3.75). "Classic Asian Handicap" (+/- 0.5, 1.5, 2.5 and 3.5). You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection. The spread can be positive or negative and is ALWAYS assigned to the HOME team; the spread is therefore added to or subtracted from the score of the home team. The handicap is displayed as follows: Example for a NEGATIVE spread: (H. -0.50). Example for a POSITIVE spread: (H.0.50).

"Integer Asian Handicap" (+/- 1, 2, 3 and 4).
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection. The spread can be POSITIVE (e.g. (H. 1.00)) or NEGATIVE (e.g. (H. -1.00)) and is ALWAYS assigned to the HOME team. If by adding or subtracting the spread from the score of the HOME team the match ends in a draw, the stake is refunded.

 "Fractional Asian Handicap" (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 and 3.75).
You have to predict the outcome of the entire match considering the handicap (spread) specified in the selection.The handicap, whether positive or negative will always be assigned to the home team. When the handicap is negative (for example -1), a goal is subtracted from the home team. When the handicap is positive (for example 1), a goal is added to the home team. Consequently there are two forecasts, each with a stake of half the total amount wagered. If both the forecasts are wrong the entire amount staked is lost. If both the forecasts are correct the bet is winning for the entire amount staked. If considering one of the two spreads the match ends in a draw and considering the second spread the bet is won, the bet will be won with half the amount staked, while the other half will be refunded. If considering one of the two spreads the match ends in a draw and considering the second spread the bet is lost, half of the stake is refunded, while the other half is lost. Example: Italy- Switzerland; 1 AH (-1.25); Odd: 1.4; Stake: 100 Kshs The two forecasts are: 1st: "-1.25" - 0.25 = "1 AH (-1.5)" with 50 Kshs bet on it. 2nd: "-1.25" + 0.25 = "1 AH (-1)" with 50 Kshs bet on it. - If Italy wins with a margin of two goals (2-0, 3-1, 4-2, etc.) => the bet is won. - if Italy wins with a margin of one goal (1-0, 2-1, 3-2, etc.) => Half of the stake is lost, because considering the spread -1.5 the bet is lost, while considering the spread -1 the match ends in a draw and therefore the other half of the stake is refunded. - If the match ends in a draw or Italy loses => the bet is lost.



             Market type  Winner.
You have to predict the winner of the given tournament.
                 HH to Qualify.
 You have to predict which of the two teams indicated will pass the given qualifying phase or play-off round.
         Home scores in both Half Times
You have to predict If the home team will score in both first and second half time of the match. The bet offers two possible outcomes: Yes (home team will score in both half times); No (home team will not score in both half times).
              Away scores in both Half Times
You have to predict If the away team will score in both first and second half time of the match. The bet offers two possible outcomes: Yes (away team will score in both half times); No (away team will not score in both half times).

   Highest Scoring Half Home/Away.
 You have to predict in which half time will be scored more home/away goals. There are three possible outcomes: 1st (during the first half time will be scored more home/away goals), 2nd (during the second half time will be scored more home/away goals) and Equal (during the first and the second half time will be scored the same amount of goals by home/away team).

 In the event of friendly matches, Bet9ja will specify on bet string if the match’s duration is less than regular 90 minutes. If it’s not specified, all bets on friendly matches, that will last at least 70 minutes, will be considered valid; otherwise all bets will be declared void. If a friendly match is not played in two classic half time (Ex. Three times of 30 minutes each one) but it last anyway the scheduled minutes, the bets on final outcome will stand valid, while bets on 1st half time or 2nd half time will be declared void. If a friendly match should have a different duration than the cases highlighted (Ex. It last more than 100 minutes), all bets related will declared void.SOCCER SPECIALS

 Another though but amazing market categories  "Football (Soccer) Specials"
This may be related to one single match or to different matches. (The outcome of the bet is based on the result at the end of the regular playing time including injury time. Unless otherwise specified for certain bet typologies, overtime and the following penalty shootout do not affect the outcome of the bet.) Unless otherwise stated, when a special bet is based on different matches and at least one of them is deemed void, also the special bet will be considered void.

 The outcome of a special bet is based on the results published on the official website of the related event or competition.

  Market Types related to one match Head to Head (HH). You have to predict which team will achieve the best position in the given competition or will pass the tournament stage specified. There are 2 possible outcomes:
 1 HH (the first team achieves the best position or passes the tournament stage),
2 HH (the second team achieves the best position or passes the tournament stage). The outcome of this bet typology is based on regular times, overtimes and penalty shootouts.
     
          Which Team to Kick Off.
 You have to predict which team will be awarded the kick off of the match.
        1st Corner.
 You have to predict which team will be awarded the first corner of the match. Three possible outcomes: 1 (the home team is awarded the first corner of the match),
              X
  (no corners are awarded during the match)
               2
 (the away team is awarded the first corner of the match).
            1st HT 1st Corner.
You have to predict which team will be awarded the first corner of the first half time of the match. Three possible outcomes: 1 (the home team is awarded the first corner of the 1st HT),
                X
(no corners are awarded during the 1st HT)

                 2
 (the away team is awarded the first corner of the 1st HT).
               2nd HT 1st Corner.
You have to predict which team will be awarded the first corner of the second half time of the match. Three possible outcomes: 1 (the home team is awarded the first corner of the 2nd HT), X (no corners are awarded during the 2nd HT) and 2 (the away team is awarded the first corner of the 2nd HT).
                  More Corners.
You have to predict which team will be awarded more corners during the match. Three possible outcomes: 1 (the home team is awarded more corners), X (the two teams are awarded the same amount of corners) and 2 (the away team is awarded more corners).

       Penalties, Fouls, Cards, Offsides.
 The same bet typologies available for the Corner Kicks apply with the same mechanism to penalties, fouls, yellow cards, red cards and offside.

               Most Possession
You have to predict whether the selected team will have a greater ball possession than the specified spread
       
               . Red Card (Yes/No).
You have to predict if one or more players will be sent off during the match, including overtime (if the expulsion is decreed during the interval, the same will be considered valid for the update). Do not consider valid for the bets update possible expulsions decreed to: 1) players not on the pitch; 2) team members that are not players (e.g. masseurs, team manager,etc);3) players who are on the bench (whether they took part in the match or they stayed on the bench for the entire match). 1st Goalscorer. Predict whether the selected player will score the first goal of the match. If the player is on the pitch anytime before the first goal, the bet is valid. if the selected player enters the match after the first goal has been scored, the bet is void. If the selected player does not score the first goal and is replaced by a substitute, the bet is a loser.

                Anytime Scorer YES/NO.
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 You have to predict that the selected player will score at least one goal during the match. There are two possible outcomes, YES (the selected player will score at least one goal in the match) and NO (the player will not score a goal in the match). The selected player must start the match or the bet will be voided.Players

              1X2 - Anytime 2nd Half
You have to predict which player will score more goals during the second half. If both players score the same number of goals during the second half, the winning selection will be X. The bet is only valid if both players taking part in the second half from the first minute, otherwise it will be declared void.

              Players - Groups
 You have to predict the player who will score more goals amongst those available in the selected group. In case two or more players score the same number of goals, the winner will be the player who scored first. This bet type considers the effective minute of the match and not the date of the match. The bet is valid only if ALL players take part in their respective matches from the first minute, otherwise it will be declared void
         
           . First Goal Method - Players
Bet on the type of goal the selected player will score. The goal scored MUST be the first goal of the match. Bets are valid only if the selected player starts the match. Shot - goal must be scored from after contact with any part of the leg. Goals scored from direct free kicks or penalties DO NOT count as 'shots'. Free Kick - goal must be scored directly from the free kick. Deflected shots count provided the free kick taker is awarded the goal. This bet also includes goals scored directly from a corner kick. Penalty - goal must be scored directly from a penalty with the penalty takeras named scorer. Own Goal - goal must be declared as an own goal Header - goal must be scored with the last touch from the head. No goal - Selected player fails to score First Goal Method Shot - goal must be scored from after contact with any part of the leg. Goals scored from direct free kicks or penalties DO NOT count as 'shots'. Free Kick - goal must be scored directly from the free kick. Deflected shots count provided the free kick taker is awarded the goal. This bet also includes goals scored directly from a corner kick. Penalty - goal must be scored directly from a penalty with the penalty takeras named scorer. Own Goal - goal must be declared as an own goal Header - goal must be scored with the last touch from the head. No goal - no goal in the match. Last Goal Method Free Kick - goal must be scored directly from the free kick. Deflected shots count provided the free kick taker is awarded the goal. This bet also includes goals scored directly from a corner kick. Penalty - goal must be scored directly from a penalty with the penalty takeras named scorer. Own Goal - goal must be declared as an own goal Header - goal must be scored with the last touch from the head. No goal - no goal in the match.

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